![]() Lose your wanted level by fleeing the scene, and they simply vanish into thin air. Except they don't actually come running - they just spawn right beside you in plain sight and start shooting. If you go around murdering innocent people, you'll gain a bounty, and the cops will come running. Cyberpunk 2077 features a wanted system similar to what you'd find in Grand Theft Auto. Members of the infamous Night City Police Department are arguably even worse. And they'll just stay like this for ages, instead of running away or attempting any kind of self defence. Shoot a gun in a crowded marketplace and the surrounding NPCs will simultaneously squat on the floor, hands over their heads. So many of these NPCs look great, with really interesting cyber-human designs, but they almost feel like an illusion because their AI routines are so dreadfully basic. This is primarily down to the city's non-playable characters - the citizens, cops, and gang members that populate the metropolis. It really is a genre-defining backdrop, but its functionality as an open world leaves much to be desired. There's always something around the next corner, which gives Night City a distinct air of intrigue. There are countless backstreets and alleyways to explore as you sniff out both trouble and loot. That sense of scale also lends itself to how brilliantly intricate the map is. No open world game has ever conveyed the sheer scale of a city like this before, with skyscrapers and other, massive futuristic constructs obscuring the sky. ![]() Just walking its streets, taking in its many sights and sounds is special. ![]() Night City is an incredible setting - a sprawling dystopian metropolis that takes pleasure in beating your senses to a pulp. A truly engrossing experience that refuses to let go even when you're not playing it. At its best, Cyberpunk 2077 is outstanding in terms of atmosphere. The scope and ambition of the game is plain to see, but right here, right now, the title seriously struggles to live up to and maintain its own potential. That day has come, and the crushing disappointment that we now feel is a bitter pill to swallow.īuried deep beneath the immersion-breaking bugs and shockingly bad performance issues, there's an excellent open world RPG at the heart of Cyberpunk 2077. Even with all of the delays, we knew that, one day, we'd be playing Cyberpunk 2077 on a PlayStation console. The open world adventure looked so advanced and next-gen during previews, where it was always running on a very high end PC. Off the back of The Witcher 3: Wild Hunt - one of our absolute favourite games of the last generation - we had near unshakable faith in the studio's next project.Īs the years ticked on, we started noting the lack of console gameplay for Cyberpunk 2077. We've been covering Cyberpunk 2077 since October 2015 here on Push Square. To be brutally honest, it feels like the Polish developer has sold us down the river. Why? Because, as of v1.05, Cyberpunk 2077's a damn mess on PS4, PS4 Pro, and yes, even PS5 via backwards compatibility. Over seven years since that first CG trailer, and this is what we get? We always thought that writing this review was going to be difficult, but CD Projekt Red has made it a lot easier than we had ever imagined.
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